Photorealistic defence AI SaaS. UE5 Pixel Streaming. One globe. Any browser. Any device.
DEFONEOS does NOT use UE5 for the marketing website (that's Next.js + React for speed and SEO). Instead, UE5 powers the enterprise SaaS experience — when a user logs into DEFONEOS Enterprise, they can toggle from the standard React dashboard to a full UE5 Pixel Streamed 3D environment.
The flow: React dashboard (fast, functional) → click "Enter 3D" → UE5 Pixel Stream loads → Cesium for Unreal renders the globe photorealistically → all 30 MCP servers feed live data into the UE5 world → swarm agents appear as Niagara VFX particles → BFT council votes show as real-time UI overlays.
Stream photorealistic 3D globe to any browser. No GPU on client. Runs on GCP VM with NVIDIA GPU. User sees cinematic quality on a Chromebook. This is the "wow" factor for demos.
350M buildings rendered at cinematic quality. Every building in the UK at LOD0. Zoom from space to a single window. No loading screens. Nanite handles it all.
Real-time dynamic lighting. Day/night cycle. Accurate shadows for situational awareness. See how shadows affect ISR sensor visibility. Demo at golden hour for maximum visual impact.
Swarm agents visualized as particle effects. Worms = underground trails. Hornets = red streaks. Dragonflies = blue recon probes. Killer bees = orange swarm clouds. Every agent visible on the globe.
10,000+ entities simulated simultaneously. Vehicle traffic, pedestrian flow, maritime vessel tracking, drone swarm coordination. Realistic population of the defence world.
Real-time destruction simulation. What happens if this building is hit? How does debris fall? Where does the shockwave go? Infrastructure vulnerability analysis in real-time.
AI-generated digital twins of personnel. Train operators with realistic avatars. Simulate hostage scenarios. Brief VIPs with virtual commanders. The uncanny valley is closing fast.
Real-world terrain + 3D buildings in UE5. Already integrated. 3D Tiles standard. Google Photorealistic 3D Tiles available. Cesium ion ion. No manual terrain creation.
Drone simulation inside UE5. Already integrated. PX4-compatible. Test drone missions in photorealistic environments before flying real hardware.
Robotics simulation. UGVs, robotic arms, autonomous vehicles. Compatible via Omniverse bridge. Train DEFONEOS physical agents in simulation.
| Layer | Tech | Why |
|---|---|---|
| Marketing site (135 pages) | Next.js + React + Tailwind | 0.3s load. SEO. Mobile. Works on any device. Edge-deployed on Vercel. |
| SaaS Dashboard | Next.js (MEOK OS :3000) | Interactive. Real-time data. User accounts. Stripe checkout. |
| 3D World (Enterprise) | UE5 Pixel Streaming | Photorealistic. Cinematic. The "wow" demo. On-demand. |
| 3D World (Standard) | CesiumJS (browser) | Runs in browser. No GPU needed. Real terrain + buildings. |
| Simulation Engine | SOV SPACE (Cesium + UE5 backend) | 5D simulation. X, Y, Z, Time, Cyber. Continuous. Self-improving. |
| Feature | DEFONEOS | Anduril Lattice | Palantir | Helsing |
|---|---|---|---|---|
| UE5 Integration | ✅ Cesium + Pixel Streaming | ❌ Proprietary renderer | ❌ Web only | ❌ Web only |
| Pixel Streaming | ✅ Any browser, no GPU | ❌ Desktop app only | ❌ | ❌ |
| Nanite (350M buildings) | ✅ | ❌ | ❌ | ❌ |
| Lumen (real-time GI) | ✅ | ❌ | ❌ | ❌ |
| Niagara (swarm VFX) | ✅ | ❌ | ❌ | ❌ |
| AirSim drone sim | ✅ | ❌ | ❌ | ❌ |
| Cesium for Unreal | ✅ | ❌ | ❌ | ❌ |
Standard Tier: CesiumJS in browser. No GPU. Works everywhere. 60fps on Chromebook. Free.
Enterprise Tier: UE5 Pixel Streaming. Requires NVIDIA GPU on server. Streams to any browser via WebRTC. £1M+/year. The cinematic experience.
On-Premise: Full UE5 installed on customer hardware. Air-gapped. Maximum sovereignty. D3 capable.